The Maker's Eden Act 1 Sountrack is out!
If you backed us on IndieGoGo with a perk tier that included the soundtrack, check your emails. Otherwise, you can get it here for a mere $5 for ~45 mins of beautiful music!
Here's a scene you all recognise, but now the towels are flapping in the wind, courtesy of Unity3D's cloth physics.
Because why the heck not?
(it's a 10MB+ animated gif, so uhm, yeah)
Recently Jaco and I joined "MakeGamesSA" - a local initiative where game devs (and anyone interested in games, really) meet up and talk about games, both in-person and on their forums. One of their members was helping to organise UCON, The University of Cape Town's first Anime and Games Convention organised entirely by the university students, and asked if anyone from MGSA would like to go along and show off their games at a MGSA stall. Of course, we said! And so off we went to demo The Maker's Eden. It was a small convention, but the first one I've been to and the first one that The Maker's Eden has been to, of course! So it was very exciting.
The event itself was a blast and we had loads of people playing our game; people of all walks of life. Some children, maybe as young as 12-13, stopped by and played the demo the whole way through despite their friends/guardians attempting to drag them off. Some people only managed to play a bit of the demo in one sitting and came back later - one person even came back the following day - to finish it off. We had people who'd never played Point and Clicks before really enjoy it, one woman who was practically forced to sit down by her boyfriend and play it despite her assuring us that she was in fact 'terrible at gaming' - and she too sat and played the whole thing with rapt attention while her boyfriend watched, grinning, behind her. One guy came back to our stall three times to triple-check the release date and talk about it again; another guy found us again the next day to ask about price plan, release dates and stuff.
Unfortunately the organised PC sponsor who was going to provide computers pulled out at the last minute, so we took our own two PCs and had a borrowed laptop to demo on, with a spare monitor looping our trailer from the netbook. So it was small, but our chairs on Saturday were almost consistently full, and whenever there were people playing, others would crowd around and watch.
We had a lot of talks about game development too (those mostly with Jaco, him being the developer!) and encouraged a lot of locals to sign up at MGSA to get more involved in making games and to meet some like-minded folk. We talked about Unity, programming in general, music and sound design, 'how to get into gaming' - loads of awesome stuff. All in all, it was a complete blast, and we'll totally go to the next one and any other appropriate events they hold. Anyway, here are some pics!
Here's the album link on imgur if you want to view them larger.
Happy smiley player! This is the woman who came back today to finish playing. You can also see Alucard from Van Helsing in the background :)
More players early this morning
Yesterday/Saturday - much busier than the Sunday; crowds of people! The guy in black on the right brought his own expensive headphones and played the whole thing with those on, then waxed lyrical about the music (mentioning he was interested in making music himself) and ran off with Ben's Twitter handle and website :D
Amagadninja, and a Zubat
There were a few card game booths around and some tables next to ours with people having Magic matches.
Wigs and fun head-gear!
Random wings lady - character unknown, someone fill me in!
Pyro and Assassin's Creed guy chillin' together
Pyro and Assassin's Creed guy (I haven't played them all so don't know which this is)All of the cosplayers were very great for posing for photographs :D
Mikasa Ackerman (there were three of these)
Pikachu and a Zubat - it's the "poke a Zubat" game :P
Some more people at our game. The couple nearest the camera are the ones mentioned in the text above, boyfriend sitting his girlfriend (I assume!) down to play.
And a little video! I didn't record as much as I'd planned to - kept getting distracted by people playing our game, which is a good thing! That's Jaco at the beginning. :)
And that's that! Feel free to ask us any questions about the con if you like, but overall I felt it was very successful, we had some amazing feedback about the game, gave our site and twitter details out, and really hope some of the people who played will join in with our community and continue following development :)
Greetings from the rainy streets of downtown. The patrol drone brings an update.
The original pitch suggested that if we made our funding goal, we'd release in September, and if not it'd likely go slower. But we've not had any real idea what that meant, until now. Based on what we've produced during the past few weeks and what's left to do still, we estimate that we'll likely be done around January. Not too bad, I guess. The idea is then to try and finish by December, because a little pressure is always good. December/January is a terrible time for us to release though, since we'd be competing for promotional space with a lot of holiday sales, and our wee game would likely get lost in the noise. So in all likelihood we'll hang on just a tiny bit for all the noise to die down. Backers, however, will get Act 1 the very day it becomes ready to ship.
Ben has been slaving away at all the music, and the OST will be ready within the next few weeks. We'll send out Bandcamp keys to backers who qualify and it will also be on sale separately. It's sounding great! I can't wait for people to hear it.
UCON Cape Town
Well, this kind of came out of nowhere. There's no budget for attending cons and festivals, but this one is nearby and won't cost us a thing. We'll be showing off TME at UCON Cape Town, an anime and gaming convention, on 14 and 15 September. We have no idea what kind of crowd to expect, but we'll keep you all updated and take some pics / video.